Last Shout - Posted by: MIOW - Wednesday, 23 June 2010 02:51
Yo! Join our IRC channel #6R-Clan @ QuakeNet and we can talk w/ you there. Yea, possible that we're too many already to take you, but myself I can't say for sure.
 
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 Post subject: QL weapons's damages
PostPosted: 08 Sep 2009, 00:58 
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Joined: 31 Aug 2008, 23:49
Posts: 67
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What does this mean:
* Double gives 150% damage
* Guard gives 200% resistance
* Guard does not protect armor
* Shotgun does not fit into the mutual formula
* sg deals 100 damage, not 110 as it was in q3 and is written on forums

FAQ (read as Fuck U):
q: but it was already done!
a: sure, if u call this or this "done"

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 Post subject: Re: QL weapons's damages
PostPosted: 09 Sep 2009, 16:07 
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Joined: 11 Nov 2008, 16:34
Posts: 12
shotgun was changed in last weeks update, spread was adjusted and damage was reduced back to 100. Was previously 110


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 Post subject: Re: QL weapons's damages
PostPosted: 09 Sep 2009, 16:31 
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Joined: 05 Feb 2009, 03:58
Posts: 83
Nice info!


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